Game issues
When Tornado Spirit is in effect, ending and starting the game will continue Tornado Spirit,
if Winnie is in a battle with two teams, and she is the only surviving player in her team, F7, F8 and F9 will be disabled
(Merely activating Tornado Spirit will not disable F7, F8 and F9)
To fix: Cancel Tornado Spirit, then end and restart the game.
Computer Winnie using Tornado Spirit will not trigger this bug.
Tornado Spirit will cost HP even if F6 is pressed (by design type: 3 objects still lose HP by hit_a tag)
HP drained by Tornado Spirit will not be counted in result screen (Drained HP by hit_a tag is not counted)
Using Tornado Spirit in Stage mode and Battle mode will temporarily glitch total HP display of Winnie's side
If Winnie is the only surviving selected hero in Stage mode, clearing all enemies and then use Tornado Spirit will immediately advance the substage (System detects no human type: 0 is alive)
It also applies to using Tornado spirit to kill the last enemy in a substage
If Winnie is the only surviving selected hero in Stage mode, while in effect of Tornado Spirit, hostages will appear as no reserve left
If Rudolf transforms into Winnie, uses Tornado Spirit and transforms back, graphic display of Rudolf is glitched
(To fix this problem, hostage sprites of Rudolf identical to himself must be allocated)
Credits
This character used modified versions of sound files below:
Stormy Wind created by Gingerpasta, hosted on
https://freesound.org/people/Gingerpasta/sounds/245829/,
Slap Gun » Big Splash.wav created by Bird_man, hosted on
https://freesound.org/people/Bird_man/sounds/316744/,
Polivoks » Rough Wind.wav created by Gingerpasta, hosted on
https://freesound.org/people/dsp9000/sounds/76404/.